by Jeffrey and Todd Brabec
The use of music in video games is continuing to increase and is becoming a substantial source of music publishing and songwriter income.

There are a number of different ways to license music in this area. Some of the major issues that will be covered in many of the licenses follow.

Music. There will be a description of the composition being used including information on the title, songwriter, publisher, and percentage controlled. There should also be a description as to how the song is used in the game.

Game Title. The exact title of the game will be mentioned.

Description Of The Configuration. Some descriptions are very broad and others are very specific. For example, some agreements include language covering all software programs or other electronic products in any format or platform that is designed for use with computers.

Others refer to any existing electronic devices as well as any which may be developed in the future. Many also indicate the type of distribution medium on which the game may be distributed. For example, the contract may actually mention DVD, CD-ROM, consoles arcades, handheld devices, magnetic diskettes, and optical disks as permitted distribution media.

Others will be less specific or mention the previous media but provide that distribution of the game will not be limited to only the areas mentioned.

Fees. Some agreements provide for an actual royalty but many provide for a one-time buy-out fee per composition regardless of the number of games actually sold or how many times the game is played.

Per game royalties range from 8 cents to 15 cents per composition and buyouts range from $2,500 to over $20,000 with many in the $5,000 range.

As in many other areas, royalties and fees depend upon the value of the composition; the prior history or anticipated sales of the game; bargaining power of the parties; and the needs of the video game producer, music publisher, and songwriter.

Term. Some agreements have a set term (such as 5 years, 7 years, 10 years, etc.) during which the song can be used in the video game. If there is a set term, the video manufacturer will many times have the right to sell off its inventory of games for a period of time once the term is over.

Other licenses last for as long as the video game is in distribution. And others state that the term is for the life of copyright of the composition.

Territory. The territory of distribution is usually the world.

Companion Products. Many game producers receive the right to release the compositions used in the video game in companion products such as an audio CD or separate DVD release of the game. Sometimes fees are actually set in the agreement and other times there is a good faith negotiation provision as to the ultimate fee that will be charged for the applicable companion product.

Collateral Materials. Many agreements provide that the video distributor can use the composition in its advertising, promotional, and marketing materials related to the video game. This may include in-store promotions and demonstrations, DVD trailers, and even advertising over closed-network college campuses as long as the use is in-context. Such promotional usage does not include out-of-context uses or other types of advertising campaigns such as network, cable, or satellite television.

Credit. Most contracts provide that credit for the composition be given on the inside of the video game packaging. Credit may also be placed in the manual for the game or actually in the digital format of the game.

If there is a master recording also licensed, the notice will usually contain the name of the record company and the name of the recording artist in addition to the composition information.



© 2005 Jeff Brabec, Todd Brabec

This article is based on information contained in the new, revised paperback edition of the book "Music, Money, And Success: The Insider's Guide To Making Money In The Music Industry" written by Jeffrey Brabec and Todd Brabec (Published by Schirmer Trade Books/Music Sales). www.musicandmoney.com












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